Editorial Review:
"Power quality problems have increasingly become a substantial concern over the last decade, but surprisingly few analytical techniques have been developed to overcome these disturbances in system-equipment interactions. Now in this comprehensive book, power engineers and students can find the theoretical background necessary for understanding how to analyze, predict, and mitigate the two most severe power disturbances: voltage sags and interruptions. This is the first book to offer in-depth analysis of voltage sags and interruptions and to show how to apply mathematical techniques for practical solutions to these disturbances. From UNDERSTANDING AND SOLVING POWER QUALITY PROBLEMS you will gain important insights into - Various types of power quality phenomena and power quality standards
- Current methods for power system reliability evaluation
- Origins of voltage sags and interruptions
- Essential analysis of voltage sags for characterization and prediction of equipment behavior and stochastic prediction
- Mitigation methods against voltage sags and interruptions"
An Instructor Support FTP site is available from the Wiley editorial department: ftp://ftp.ieee.org/uploads/press/bollen Sponsored by: IEEE Power Electronics Society, IEEE Industry Applications Society, IEEE Power Engineering Society. Cached date: AWS Called=true
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Customer Reviews
Average Customer Rating: 
Technically Speaking--Don't leave home without this book! 2000-01-17 This is not just another how-to guide. This is a jam-packed journal that reads like a voyager's logbook. Jan D'Arcy writes from deep experience, and because she has lived the experience, she can paint dozens of colorful sketches. I confess I was skeptical about buying yet another book about presentations, selling yourself and the other necessities of telling mixed groups about hi technology. But I am facing a real turning point, and I believe Jan's book will save me from many errors. For example, as an inventor of a new computer game, I have to re-invent peoples' notions about what is good and bad about electronic games. My audience, as Jan points out, is a tough one--the baby-boomer generation on one side of the aisle and hi-tech, high-rolling Internet executives on the other. This review comes when I am only partway into the process but, guess what: This is a guide book you can take with you as you chart new territories. It's a valuable roadmap with straightforeward, brief, clear and colorful text all along the way.
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